BòschCraft

BÒSCHCRAFT / OUTDOOR EXPERIENCE

Live outside.

A trail to discover, a fire to light, a story to bring home.

Discover the experience
Shelter, light and fire in the forest

BÒSCHCRAFT / OUTDOOR EXPERIENCE

Before. During. After.

Even when plans change.

A pack ready the night before, or a destination chosen over coffee. Then you head out: a change of wind, a detour, an unexpected discovery.

BòschCraft brings maps, tools and practical knowledge together to help you prepare, find your way and understand choices in the field. Adventure comes first.

Equipment ready for an outdoor journey

01 PREPARE

The excitement starts before the trail.

Bring your route, conditions and gear together, then make room for the joy of heading out.

01 PREPARE

Know where to look.

Know what to pack and where to find it, without ten trips to the basement.

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Checklist tells you what you need; Inventory records what you own and where it lives: basement, shelf, box. Collect everything from each place in one visit. With Activity, you’ll decide who carries the gear and which bag it goes in.

Outing type, destination and weather will help check your preparation. Checklist, load plan and Inventory will also be available as printable A4 documents.

02 PLAN

Where shall we start?

Plan your route around distance, climbing, time and stops along the way.

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ROUTE gives your itinerary shape. Sensorial will guide you with cues designed to keep your eyes off the screen.

CAMPO already reads the horizon from a location: when will the sun disappear behind the ridge? Reading it along a route will help anticipate stretches of light and shade.

Fire and life at camp

02 EXPERIENCE

Keep walking. The rest happens along the way.

Find your way and explore, with tools close at hand and your eyes on the landscape.

03 GO

Leave room for a detour.

Find your way and return to places that matter, even when plans change.

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With TRACK, ROUTE and COMPASS, follow your bearings on the map and on the ground. Journey recording will let you keep the route you actually walked.

Your route will take shape on paper too: printable geographic PDF maps, with your itinerary and chosen landmarks to carry in your pack.

04 CAMP & TOOLS

A place to call camp.

Shelter, daylight and fire: plan your camp with the wind in mind.

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CAMPO helps you read the site. Guidance on tarp and fire placement will explain the choices, considering daylight, wind and smoke under the shelter.

TARP ASSISTANT will guide setup; HAMMOCK ASSISTANT will help you position and set up your hammock. When you need a knot, you’ll be able to learn it in KNOTS and return to the step you left.

Discovering the natural world in a forest

03 LEARN

The best way to learn is to try.

A fire, a tree, a knot: take your curiosity outside and turn it into experience.

05 OBSERVE

Which mountain is that?

Put a name to what you see and a place to your discoveries.

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With TOPO NAMES, VISION puts names to summits and places in the landscape, in augmented reality in prepared areas.

BIO helps identify plants; recognition will extend to insects and fungi too.

06 LEARN

Now you know how.

From fire to trees, find practical knowledge for the field, offline where supported.

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FUOCO guides and tree profiles offer a starting point to try outside. MATERIALE will help you care for and repair your gear; NODI will teach knots through hands-on practice.

04 SHARE

The best adventures make shared stories.

Everyone brings something: an idea, a helping hand, the wish to be there.

07 SHARE

The adventure starts with planning together.

Everyone will be able to offer gear and help decide what to bring and carry.

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With Activity, your group will plan the outing, share the load and see what’s missing, enough or surplus.

Your Inventory stays private: you choose what to share. Live location sharing is voluntary and time-limited too. For emergencies, you’ll be able to choose which health information to make available through SOS, with consent you can revoke.

09 PASSATEMPO

Two hammocks, two friends, one game.

Camp is ready: there’s still time for a game with your outing companions.

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Connect Four or Battleship: PASSATEMPO brings people together through local games. Play across devices will let friends in the same Activity join in, each from their own hammock.

Glowing embers at the end of the day

05 RELIVE

The trip ends. What you lived stays.

Keep the memories close and choose which ones to turn into a story.

08 REMEMBER

Remember that time…?

Places, photos and memories: some stay yours, others become stories to tell.

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You forget the kilometres. Not every detail: a stop, a photo, a word by the fire. DIARY will bring tracks and memories into a personal record.

You’ll choose what to tell in a WEB travelogue, a story or a short video, with help from DIARY AI if you wish. Sharing will remain your choice.

Light crossing the landscape

Relive outside.

More places, more people, another story to bring home. Your next outing starts here.

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BòschCraft takes shape, one experience at a time.